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Things I've Built

The Learning, Design & Technology program prides itself as being an unapologetic hands-on experience. The only way one can graduate, for example, is through a graduate project that one builds. From a blue collar training game to a tool to teach digital electronics and logic circuits, here are a few things I built.

LDT Project: Handily

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Learning to be a technician means acquiring tactile skills that require the use of your hands. The Microsoft Kinect has a gesture-based interface and is particularly well-suited to teach the use of hands. My graduate project with Aneeqa Ishaq, Handily, aspires to develop games that leverage this unique Kinect quality, to better prepare aspirants for a 21st century technician career.
Handily could be used anytime anyone anywhere needs to learn to do a task using their hands, and prove what they've learnt. So whether we're talking about our current areas of focus such as Cleantech and renewable energy or other applications in medicine, the military, and more traditional industries such as automobiles, energy and construction, Handily can concoct a better technician. 



Here's Handily being profiled by the education technology industry mouthpiece, EdSurge.

​Bits and Atoms Projects
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Prof. Paulo Blikstein's Bits and Atoms class was a fascinating introduction to the Maker movement, and it's applications in the classroom. Projects that I worked on here included:

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  • Bifocal simulation of a physical phenomenon.
  • Jewellery set that taught the principles of electronics to middle school kids
  • Logic Bites, a toolkit for high school students to explore the basic ideas of digital electronics. These tangible blocks help build the mental models needed to understand the function of a computer.
  • ​A shadow-puppet theater, complete with animal shadow puppets
  • Several exercises that taught us the use of processes like laser cutting, 3-D printing and vacuum forming. 
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